Showing posts with label cycle. Show all posts
Showing posts with label cycle. Show all posts

Wednesday, September 28, 2011


My latest character animation demo reel. Feel free to view its Vimeo page for details.
Contact me at jennymeinecke@gmail.com.

Friday, July 22, 2011

Quick update, sword stab animation

More cycles for my demo reel... it never ends x)

This time I used a technique learned from 3D Visual Effects to import image sequences into camera planes, so I can see video footage within the Maya scene. This was hugely helpful for posing and timing and let me finish the whole thing a little faster.



Sword Stab Animation

Tuesday, June 28, 2011

Work from 3D Animation, Winter 2010

Here's some of my animations from my very first course in computer animation, using Autodesk Maya. Not all of them are here because I either couldn't find the latest version, or it wasn't very good. x) Also, one of our assigments was just posing a character, so no animation there.
Refer to each video's description for more details.





Old Squirrel Ball Animation, Feb 2010



Old Character Walk Cycle, March 2010



Flour Sack Suicide, March 2010

Monday, June 13, 2011

June 2011 Character Animation Demo Reel


Character Animation Demo Reel June 2011 from Jenny Meinecke on Vimeo.


My latest character animation work.
I know it's a bit backwards, but expect more posts of my older schoolwork once summer break starts up next week. =)

Sunday, October 24, 2010

Work from 2D Animation Principles

My first experience working with pencil-and-paper animation, I think I had this class in my 2nd or 3rd quarter.
The first assignment consisted of the two most basic animation exercises, a pendulum and a bouncing ball. The pendulum focused on timing and had to loop smoothly, while the ball taught physics and had to bounce 3 times and settle to a stop.



Pendulum Animation


Bouncing Ball Animation

I think the next assignment this one, where we animated a character stretching. I remember animating most of this backwards for some reason.



Character Stretching Animation

Next was our first walking animation, we had to make a character take 3 steps. This one looks really "stompy" because I copied the example poses a bit too well.


Three Step Walk Animation

Then we had to make a walk cycle that held the character in place. I made a zombie character for fun, and tried to make him slump and flop all over. It kind of worked...


Zombie Walk Cycle

The next assignment was more complex, we had to animate a flour sack climbing up a slide, then sliding down it. We had to use a second layer of paper for the background, I outlined mine in pen to make it stand out more.


Floursack Slide Animation


There was a final project, which was basically 5 second animation of whatever we wanted, but unfortunately my idea was a bit too ambitious for me at the time and I never completely finished. What little I have of it was really rushed and just looks crappy. It was a decent idea, though - basically an alligator cowboy walks into a bar, tries to get a drink, but it gets shot out of his hand, so he gets mad and pulls out his gun.