Showing posts with label cg. Show all posts
Showing posts with label cg. Show all posts

Friday, July 22, 2011

Quick update, sword stab animation

More cycles for my demo reel... it never ends x)

This time I used a technique learned from 3D Visual Effects to import image sequences into camera planes, so I can see video footage within the Maya scene. This was hugely helpful for posing and timing and let me finish the whole thing a little faster.



Sword Stab Animation

Tuesday, June 28, 2011

Work from 3D Animation, Winter 2010

Here's some of my animations from my very first course in computer animation, using Autodesk Maya. Not all of them are here because I either couldn't find the latest version, or it wasn't very good. x) Also, one of our assigments was just posing a character, so no animation there.
Refer to each video's description for more details.





Old Squirrel Ball Animation, Feb 2010



Old Character Walk Cycle, March 2010



Flour Sack Suicide, March 2010