This time I used a technique learned from 3D Visual Effects to import image sequences into camera planes, so I can see video footage within the Maya scene. This was hugely helpful for posing and timing and let me finish the whole thing a little faster.
My second CG animation class. I did pretty well overall, I remember being quite proud of some of my animations here. I also tried working with different rigs to improve my flexibility.
Here's some of my animations from my very first course in computer animation, using Autodesk Maya. Not all of them are here because I either couldn't find the latest version, or it wasn't very good. x) Also, one of our assigments was just posing a character, so no animation there. Refer to each video's description for more details.
I was a tad disappointed with this class - in the first few weeks we learned some basic storyboarding tips/techniques andhow to compose/present our drawings, and the rest of the quarter was just free time to storyboard commercials (or our own animated short). We just turned stuff in on the appointed dates and didn't even get feedback or critiques. Ah well, I still have my storyboarding textbook, and I've learned a lot through other film and drawing classes in my program.
These were done back before I had my own tablet and had to keep renting one from the school, so I wasn't very good with it. These old drawings sorta make me cringe; I can draw way better than this nowadays!
I boarded 4 commercials and 1 animated short, but I'll only post my first commercial to save space, (they're a whole bunch of jpgs) and give an idea of what I did in the class. These are very old and far from my best work, so I don't really want to take the time to turn them into animatics.
My latest character animation work. I know it's a bit backwards, but expect more posts of my older schoolwork once summer break starts up next week. =)