Some previews of my next little mini project - I've been looking through some old college projects and decided to try finishing or remaking the ones that were unfinished or barely passable. First up is an animation of a deer jumping through a forest - the original was done in Maya and was too bleh to bother posting here. I'll be remaking it in Flash to train myself in the program and some animation techniques. Here's some reference drawings and a test animation incorporating frame and tween based animation:
A quick animation I made yesterday evening of a ball bouncing off a wall. I know it looks a little weird bouncing off the wall, this rig is a bit tricky to pull off squash and stretch at weird positions like that one. Took about 4 hours using Maya 2010, extra time was spent setting up some good render settings and trying out Adobe Media Encoder, which came with my pack of CS4 programs (to my surprise). Between that and my Sony Vegas Platinum 10, I'm all set for pumping out good quality playblasts and renders. Uploaded to YouTube because no matter what I did the file size was "too small" for Vimeo. Weird!
I'm working out of a bit of a slump/depression creativity-wise, so I'll be producing either a short animation or sketches at least every other day. Cheers!
After moving in with my aunt and being without internet for a few months, I'm finally back! It's been hard times for my family and I so far, but we're working to get to a better place in our lives now - in simpler terms, we're saving up to move to Oregon in a couple months. In terms of my art, I've been lacking in inspiration/motivation, so I've decided to get back into practicing every day (ideally). I've found a great website to do so - Posemaniacs.com It's a massive free database of CG human models in various poses and camera angles for artists to practice figure drawing.