I see London, I see France... |
Good strategy/RPG games were rare on the Sega Genesis/Mega Drive; though generally outclassed by the more complex and polished Japanese series Phantasy Star and Shining Force, Buck Rogers still stands on its own as a solid, thoroughly enjoyable old-school western strategy RPG that’s worth checking out.
Buck Rogers in the 25th Century: Countdown to Doomsday was
released on the Sega Genesis/Mega Drive by Strategic Simulations, Inc. in 1991,
but before then this game was originally released in 1990 for the DOS, Amiga,
and Commodore 64, and was immensely more complex and text-based, as computer
RPGs tended to be back then. The Sega version is more of an enhanced remake than
a direct port, using much more graphics-based interfaces, simplifying the
character creation system, streamlining the flow of combat, adding more animations,
and an actual soundtrack.
For those who don’t know who the
heck Buck Rogers is, I don’t blame you. In a nutshell, he was the star of a
popular outer space swashbuckling franchise that started way back in 1928, in
the pulp magazine Amazing Stories. It was later adapted into a comic strip,
serial movies, TV series, radio shows… yeah, it was pretty popular. If the name
sounds familiar, it’s very likely because you’ve seen that episode of Looney
Tunes (that later inspired its own series) where Daffy Duck calls himself “Duck
Dodgers in the 24th and a half Century!” That cartoon is a parody of
Buck Rogers, or rather the version of the franchise this game is based on, Buck
Rogers in the 25th Century, where Buck is frozen and wakes up many
centuries in the future.
Poster for the 1939 Serial films |
Shot from the 1953 cartoon short, directed by Chuck Jones |
OMG IT'S... Wait, who are you again? |
Hide where, exactly? |
Now, let’s dig a little deeper into the character building system.
There are three races – Humans, Desert Runners, and Tinkers – and four
classes – Warrior, Rocket Jock, Rogue, and Medic. Your statistics are Strength
(increases damage dealt), Dexterity (increases evasion and proficiency with
ranged weapons and piloting rocket ships), Constitution (increases health),
Charisma (improves persuasiveness and leadership), and Tech (short for
technical know-how, improves skills dealing with machinery, like Jury Rigging).
Desert Runners are ferocious animal-people who were bioengineered to
survive and colonize the harsh Martian environment. Their best stats are
Strength and Constitution, and they can only be Warriors and Rocket Jocks.
Tinkers are small creepy grey people bioengineered from humans and small
primates who can work in cramped places and are good with tools. Their best stats
are Dexterity and Tech, but they can only be Medics. Humans... are just regular
ol’ humans, untouched by any crazy genetic engineering. All four classes are
available to them, and their stats are pretty balanced, save for a one-point
bonus to Constitution and Tech. They’re the only race that can be Rogues.
The classes are fairly self-explanatory; Warriors are strong and resilient,
ideal for sending out on the front lines of battle, and in ground combat their
skills in Tactics and Leadership provide first turn advantages and control over
friendly NPCs, respectively. Rocket Jocks are decent in combat, but specialize
in piloting and repairing space vehicles during space combat with their skill,
Pilot/Jury Rig. Rogues are somewhat weak, but live by their wit and cunning, using
their Bypass Security skill to get your team out of the stickiest situations.
Medics are the most flimsy but the most essential, able to heal and revive
party members after combat with their Treat Wounds skill.
The character statistic screen |
It's time to play Guess What Other RPGs I've Played! |
Now back to those skills I mentioned earlier. For any good space adventure, you’re going to need a team with various specialties. At character creation and after each level-up, you can invest a set number of skill points into one class-specific skill and 10 different general skills, which include things like Perception, First Aid, Fast Talk, and Stealth. Some skills are so helpful they’re pretty much essential, like First Aid and Zero-Gravity Maneuvering; some skills are only useful in certain situations, but still helpful, like Programming and Fast Talk; but some skills are nearly useless, like Library Search and Climbing. Searching libraries only grants random trivia and tiny amounts of experience, and I can only remember one or two times where someone had to be an exceptional climber. This area could have used a bit more balancing, but each skill still has their uses, and as I said before, it adds some good replay value to the game.
Before I forget, Warriors get some special treatment in the skills
department. Starting at level 1, every other level they receive a skill point
to invest in one of 6 weapon specialties. This gives them a significant boost
in damage and accuracy with the weapon they specialize in. With only about 8
levels to grow through in the game (unless you’re willing to grind to level 10),
you only get about 4 weapon skill points, so it’s wise to make your Warriors
specialize in one weapon each. I’ll get into the weapons themselves later.
Now we come to the meat and potatoes of the game, if you will – exploration
and combat.
Pirates vs. Ninjas? Forget that, we got Giant Acid Frogs vs. Ninjas! |
If one of your characters loses all their health, they become unconscious
– a character with points in the First Aid skill can try to revive them. But
beware! If someone low on health takes more than enough damage required to
render them unconscious, they can die permanently and be beyond healing.
On to weapons - There’s a small, but decent variety of weapons in this
game. Instead of getting a shiny new weapon to replace a weaker one, you get
stronger versions of said weapons, with the exception of grenades. “Levels” of
weapons are indicated by the color around their picture and which planet
they’re from, like an appropriately red-colored “Martian Needle Gun”.
There are only two melee weapons in the game: Cutlasses and Mono Swords.
Mono Swords are flat out better, and should mostly be handled by Warriors since
swords benefit from their high Strength stat. A quick tidbit about swords –
sometimes when attacking an enemy from behind, a sword-wielding character can
perform a “Backstab”, which does HUGE damage with 100% accuracy! You’ll get
better chances for it if your character has points in the Stealth skill.
The other 4 main weapons (which Warriors can also specialize in,
remember) are Laser Pistols, Needle Guns, Rocket Pistols, and Heat Guns. Lasers
have good power and long range, but are thwarted by Mist Grenades and curved
reflective surfaces, like those of robots. Rocket pistols have shorter range but
more power, shooting off “smart bullets” that home in on enemies. However, the
chaff from Chaff Grenades makes them useless (along with any other explosive),
and they can be diverted by EMC signals emitted from robots and enemy
equipment. Needle guns have good accuracy and range, and work on anything, but
do little damage. Heat Guns deal heavy damage and WOULD work on anything if they
didn’t have terrible range and accuracy. If you don’t feel like swapping
weapons for different situations, ideally, you would equip and specialize your
Warriors with Mono Swords and give Needle Guns to everyone else, but where’s
the fun in that? ;)
Dazzle Grenades in action |
To elaborate more on grenades, they’re what you would expect – equip them to your character’s main hand and you can throw them to affect a highlighted area within your range (there are Grenade Launcher items that help you launch them much further – get them!). Mist and Chaff grenades coat the highlighted area in mist or chaff, respectively. There are also Dazzle Grenades, which can blind anyone caught in it, and Stun Grenades, which can stun people for a few rounds. A blinded or stunned enemy not only has trouble attacking but is more vulnerable as well. Don’t worry, there are damage-dealing Explosive Grenades in the game, but they’re kind of hard to come by and aren’t sold by shops, so don’t waste any if you find some. Poke around in as many rooms and side areas as you can – you might even find a nasty little Rocket Launcher, or if you’re really lucky, the elusive, earth-shattering Plasma Thrower!
Packin' heat! |
The objective of space combat is to either completely destroy the enemy
ship or, if you want a lot more experience, money, and loot, disable the enemy
ship’s weapons and mobility, board their ship, then locate and secure the
bridge and engineering sections, all while fighting off its crew members. And
you have to be quick; the enemy crew will eventually wise up to your antics and
try to take over your ship while you’re away. If they succeed, it’s game over.
Ship-to-ship combat plays out a lot like ground combat: each round begins
with a dice roll for which ship will go first, determined by the opposing
Rocket Jocks’ Pilot skill and how damaged their Controls are. You’ll cycle
through each of your party members, who can fire one of the ship’s weapons,
reload a weapon that’s out of ammo, or end their turn. If they are a Medic and
someone has taken damage (which happens sometimes), they can use First Aid to
heal them up. Rocket Jocks get their time to shine here: they get the Pilot
command, which opens up a whole new set of actions – Close and Withdraw will
move your ship closer to or further from the enemy ship, respectively. When you
get close enough, you can Board the enemy ship if certain conditions are met,
or you can Ram the enemy ship to deal heavy damage to its Hull. It doesn’t
always work though, and if it connects, your ship will sustain damage as well.
Each ship has 4 sections to keep track of – the Hull, the Weapons, the
Controls, and the Engines. Each section has its own life bar, and if that falls
to zero then that section is out of commission. If you want to completely
destroy the enemy ship, the fastest way is to destroy the hull, the main body
of the ship – if that goes out, the whole ship goes kablooey. Take out the Weapons
and either the Engines or Controls and the enemy ship will be ripe for
boarding, as mentioned before.
There are 3 different weapons your ship will use – Lasers, Missiles, and
the K-Cannon. Lasers have high accuracy and never run out of ammo, but do weak
damage. Missiles have lower accuracy and must be reloaded after several shots,
but dish out some good damage. The K-Cannon has the lowest accuracy but has
plenty of ammo and hits like a space truck. You’ll have to balance the accuracy
of your weapons to the inherent chance-to-hit for each section of the enemy
ship (which changes with the distance between the ships): the Hull, obviously
the largest part of the ship, is the easiest to hit. Next are the Engines on the
back of the ship, then the Weapons near the front, and lastly the tiny
hard-to-hit area where the Controls are located. If you want to avoid
frustration, I’d recommend using lasers on the controls AND the weapons (since
you take out one weapon at a time regardless of damage dealt), then use
missiles on everything else, unless you’re close to the enemy ship and are feeling
lucky with the K-Cannon.
Phew! I think I’ve covered just about everything you need to know about
Buck Rogers, so I’ll stop before this gets ridiculously long. It really is an
enjoyable old-school adventure all the way through – you’ll be creeping through
a derelict space ship filled with killer mutants, sneaking into an asteroid
mining base, held prisoner by the leader of the space pirates, leading a band
of rebel desert runners on Mars, negotiating with Venusian Lowlanders, and eventually
putting an end to a nefarious plot to destroy the Earth. You’ll fight alongside
the legendary Buck Rogers for a while, and meet some of his friends who’ll aid
you on your mission. There are even some optional side areas you can explore
for extra goodies and story tidbits.
Hey! It's... that one chick...uh... |
Hi Jenny! I was one of the team of artists that worked on this game, and it was a lot of fum putting it all together! It's nice to know that all of our hard work was, and still is appreciated! Thanks for the positive review!
ReplyDeleteI love this game in Sega Megadrive.
ReplyDelete